How to make mods for games

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Once you compile your project, you’ll end up with a. dll file so you can make derived class from the Mod parent class. You are going to have a Visual Studio project referencing the game’s. This is the base class for all of your mods. Load is called right after the player indicates he wants to start a game. At the time of writing, the complete source code is this: In the Founders’ Fortune game code, there is a small class cladd Mod. Read the basic intro below and have the Example Mod source code open on the side to compareĬompile the Example Mod yourself to see how it works using the steps outlined in the FFModKit Readmeĭecompile Founders’ Fortune to dive into the game code I recommend the following steps to get started: Script Mods can make powerful modifications to the way the game plays because they can access the data directly.