While there are plenty of maps, most of which look impressive, poor ranged combat means there’s very little reason to explore them or use side routes. It sometimes deterred me from attacking anyone at all until most of my team was dead, which doesn’t seem like a very Viking thing to do. Team killers can ruin online games, sure, but this ruins it even more. The mismatched combat problem makes friendly fire incidents almost unavoidable, and it’s made worse by a system that actually saps away earned XP when you hit your teammates.
It just doesn’t make any sense, and the confusion I felt in my first match still persisted hours later. There are bows and spears, but landing a hit successfully under these crowded conditions is up to luck as often as skill. Friends and foes collide in a mass, and that one fleshy ball of destruction just rolls around the map, moving back and forth with momentum.
Vikings trains duelists and then tosses them into a 24 to 32-player bar brawl.